Lots of new updates this week in the Wintry Land of Bowmaster. Smarter Homing arrows, the ability to kick friendly units out of buildings, the ability to switch between building spots without having to exit the building. These are just a few of the many tweaks to Bowmaster Winter Storm. Enjoy!
Slightly increased accuracy of archers.
At the start of a level, your hero is automatically placed in the closest building spot if there is one.
Kill to Enemy Castle can now be won if you kill all of the enemy units.
Significantly reduced the hp of dragons.
Slightly reduced the elemental weaknesses of dragons.
Hero unit no longer flinches from attacks (fixes animation bug as well).
Unit mana bar color changed from blue to light blue to make it easier to see.
Adjusted mana regeneration of dragons.
Increased dragon shot cooldown time.
Reduced damage of mage attack orb.
Increased allied unit hp.
Added extra information about the pull string and point aim shooting methods in the new-profile creation wizard.
Added the ability to switch between building occupant spots by just pressing the left or right move buttons. If you’re at the edge or if there are no open spots in the direction you press then your hero exits the building. If there is a unit in the spot you want to go to you will trade spots with that unit.
Added the ability to take any allied building spot even if there’s already a unit occupying the spot. If there is a unit in the spot you want, simply press the up button (Up-Arrow or W-key) and it will place you in that spot and kick out the previous occupant.
Added improved homing arrow ai. The arrows previously would only home in on one target. If that target died then they would lose all homing ability. The homing arrows now acquire new targets if their current target is dead. This makes the multi homing arrow mod much more effective now.
Added random “tips” feature. In future updates more tips will be added and displayed throughout the game.
In auti-aim shooting mode, added high angle shot indicator in aiming cursor (white triangle) so you can know which mode you’re aiming with without having to look back at your hero.
Fixed bent dragon tail (animation issue)
Mage attack orbs no longer cancel each other out when destroyed.
Fixed point-aim description in the profile creation process. (No longer says you have to hold down E or Q to aim — you can just press one or the other to toggle between the different angle modes).
Fixed issue where fire arrow flame would cause flames to get stuck in dragon projectiles.
Fixed issue where fire arrow flame would get stuck in air.
Allied structures no longer take damage from cure arrow.
Blast bombs no longer do damage to yourself or your allies.
Fixed issue where mages would sometimes sit and do nothing.
Fixed issue with auto-aim mode that caused the hero to be twitchy when aiming at the same elevation as the hero.