Space WOBA Game Concept Demo 2

2013-08-18_1041

I’ve been in the process of testing a version of this game on my iPad2 and experimenting with techniques to optimize performance. While I cannot make the version I have on my iPad available in the App Store (yet), I have posted the current work in progress of the game here:

http://www.lostvectors.com/space_woba_demo_2013_08_18/

Notable Updates:

  • Removed player ship (you only watch now… the player ship was a temporary camera… will add player controls to different kind of space game in the future perhaps)
  • Added camera controls — drag/click to pan; mouse wheel to zoom (on mobile device this works as swipe to pan and pinch to zoom)
  • Optimized graphics (should run faster than the previous demo)
  • New ships and new ship configurations
  • Replaced vector-based stats UI¬†with¬†simple text (for now)
  • New multi-tiered super-minion waves (new ships) — each new super minion wave will spawn more uberer super minions
  • Team colors changed
  • Minor balance changes to credits per kill, credits required to spawn a super minion wave, ship speed, bullet speed, hit points