This week I spent working on revising my requirements documents. Specifically I worked on formally defining the magical elements and weapon types. I also started work on my new damage calculator which should take into effect physical and magical attacks. I’m planning on having basic single arrow types available for all of the magical elements. These arrows you’ll be able to fire at a faster rate than the fire and ice arrows in Prelude (almost as fast as normal arrows) but they’ll have reduced pierce damage; however, different types of enemies may have certain elemental weaknesses that you can learn to exploit. There will also be a series of upgraded magical arrows as well as class specific magical arrows (and super arrow spells).