New Bowmaster Winter Storm Updates! Enhanced Spike Trap Arrow and Fire Arrow. Damage popup text improved. New and improved shooting style selection screen during profile creation with animations that explain how each shooting style works.
Shooting style selection screen in the profile creation wizard is no longer just text. Animations demonstrate the different shooting modes. This is a more effective way to help new players understand how each of the shooting styles works.
Added ready status indicator to pull string shooting style in the form of an arrow tip. This is in addition to the drag-circle color. The issue that occurred before was that if a user pulled the circle off screen then there wasn’t an easy way to tell if their selected arrow was ready to shoot unless they glanced down at the action bar. Now if the circle is dragged off screen the user needs only to glance at the hero unit to see the color of the arrow-tip indicator. Just a reminder about the color codes: Green means ready to shoot, Blue means not enough mana, Gray means cooldown time not finished, Red means not enough mana and cooldown time not finished.
Hunter’s Spike Trap Arrow no longer breaks on contact with objects. In fact, the arrow no longer hits any object but the ground at which point it deploys. This will enable Hunter’s to place traps directly underneath mobs of enemies. If you liked the challenge of placing traps by avoiding hitting objects then let me know in the blog comments. Otherwise if you really like not having your spike traps break on contact with objects then let us know how happy you now are.
Significantly increase the base-level mana regen rate. Slightly increased the mana regen rate bonus for the mana regen upgrade.
Fire Arrow now places a damage-causing flame when contacting the ground (instead of placing a little flame that doesn’t do any damage). Anyone that walks across the flame will take damage.
Increased mana cost of Fire Arrow, Earth Arrow, and Electro Arrow (due to their recent boost in awesomeness).
Damage popups from unit melee attacks no longer show up all in the same spot — they should be easier to see now. Also if the damage caused by a unit is primarily elemental then you will know this by the color of the popup text.
Fixed bug that caused the debug flash player to show a null reference error when hitting Fire Elemental Grunts with an Electro Arrow or Chain Lightning arrow.