New Upgrades! Now featuring elemental blast-wave spells! These are similar to the wave spells in Bowmaster Prelude except they now behave differently when in-air or on-ground. For example, when the Earth-Wave arrow hits the ground the earth cracks open and spires of rock burst up, damaging any enemies standing in the area, but when the Earth-Wave arrow is detonated above ground a rift of Earth energy is summoned that explodes into several boulders that damage all enemies in their path. Check out the new wave spells!
Shrapnel, Bomb, Earth, Flame, and Ice wave spells added.
Changed the name of the Wind Arrow to Electro Arrow.
Electro Arrow now causes a minor chain-lighting effect that is similar but less powerful than the Mage’s Chain Lightning arrow.
Mage’s Chain Lightning changed to do burst damage instead of damage-over-time and the arch range has been increased.
Earth Arrow now causes a burst of rocks to explode out on impact that do damage to any objects they collide with.
Added sound effect and additional explosion animation for Fire Bomb.
Removed the deflect capability of the Skeleton Giant’s weapon.
Improved damage Pop-up text that is easier to see and is now color coded to show what kind of damage was inflicted.
Fixed bug that caused flames to get stuck in air when they should have been stuck to an object.
Fixed bug that caused pierce arrows to go through buildings.
Fixed issue that caused the Giant Skeleton warrior to attack enemies that were out of range.
Fixed issue that caused arrows to pass through the necks of certain grunt units without doing any damage.