{"id":278,"date":"2007-09-17T08:30:26","date_gmt":"2007-09-17T16:30:26","guid":{"rendered":"http:\/\/www.lostvectors.com\/blog\/?p=278"},"modified":"2010-10-11T08:37:30","modified_gmt":"2010-10-11T16:37:30","slug":"2007-09-17","status":"publish","type":"post","link":"https:\/\/www.lostvectors.com\/blog\/2007\/09\/17\/2007-09-17\/","title":{"rendered":"2007-09-17"},"content":{"rendered":"\n<p align=\"left\">The unit AI and animation integration is coming along nicely. I&#8217;ve been running automated tests over night and have been pleased to see that the game continues to run nicely and the unit&#8217;s are staying smart :). The new game modes are working well too.<\/p>\n<p>                  You may remember from my <a href=\"http:\/\/www.lostvectors.com\/blog\/2007\/08\/06\/2007-08-06\/\">ninja<\/a> demo a few weeks ago I showed new units jumping around the map. That was just a demo, but I successfully created a &quot;ninja&quot; test unit that acts pretty smart. It will jump towards an enemy until it is in range and then walk until it&#8217;s close enough to attack. When his health is below half, he will jump back in retreat until he has regained more than half of his health back. I also made it so that the ninja can only jump when he has enough energy (separate from health) so he can&#8217;t just jump all the time. This is just a test unit at the moment, but with my new Animation and AI architectures combined with my improved physics engine, I&#8217;m able to implement pretty cool AI behaviors fairly quickly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The unit AI and animation integration is coming along nicely. I&#8217;ve been running automated tests over night and have been pleased to see that the game continues to run nicely and the unit&#8217;s are staying smart :). The new game modes are working well too. You may remember from my&#8230; <a class=\"continue-reading-link\" href=\"https:\/\/www.lostvectors.com\/blog\/2007\/09\/17\/2007-09-17\/\"> Continue reading <span class=\"meta-nav\">&rarr; <\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-278","post","type-post","status-publish","format-standard","hentry","category-devlog"],"_links":{"self":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts\/278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/comments?post=278"}],"version-history":[{"count":3,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts\/278\/revisions"}],"predecessor-version":[{"id":281,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts\/278\/revisions\/281"}],"wp:attachment":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/media?parent=278"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/categories?post=278"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/tags?post=278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}