{"id":250,"date":"2007-07-23T07:46:22","date_gmt":"2007-07-23T15:46:22","guid":{"rendered":"http:\/\/www.lostvectors.com\/blog\/?p=250"},"modified":"2010-10-11T07:59:56","modified_gmt":"2010-10-11T15:59:56","slug":"2007-07-23","status":"publish","type":"post","link":"https:\/\/www.lostvectors.com\/blog\/2007\/07\/23\/2007-07-23\/","title":{"rendered":"2007-07-23"},"content":{"rendered":"<p align=\"left\">This week I spent working on revising my requirements documents. Specifically I worked on formally defining the magical elements and weapon types. I also started work on my new damage calculator which should take into effect physical and magical attacks. I&#8217;m planning on having basic single arrow types available for all of the magical elements. These arrows you&#8217;ll be able to fire at a faster rate than the fire and ice arrows in Prelude (almost as fast as normal arrows) but they&#8217;ll have reduced pierce damage; however, different types of enemies may have certain elemental weaknesses that you can learn to exploit. There will also be a series of upgraded magical arrows as well as class specific magical arrows (and super arrow spells).<\/p>\n<p align=\"center\">\n\n<object classid=\"clsid:D27CDB6E-AE6D-11cf-96B8-444553540000\"\n\t\t\tid=\"fm_color_wheel_1431560\"\n\t\t\tclass=\"flashmovie\"\n\t\t\twidth=\"500\"\n\t\t\theight=\"500\">\n\t<param name=\"movie\" value=\"http:\/\/www.lostvectors.com\/img\/color_wheel.swf\" \/>\n\t<!--[if !IE]>-->\n\t<object\ttype=\"application\/x-shockwave-flash\"\n\t\t\tdata=\"http:\/\/www.lostvectors.com\/img\/color_wheel.swf\"\n\t\t\tname=\"fm_color_wheel_1431560\"\n\t\t\twidth=\"500\"\n\t\t\theight=\"500\">\n\t<!--<![endif]-->\n\t\t\n<p><a href=\"http:\/\/adobe.com\/go\/getflashplayer\"><img decoding=\"async\" src=\"http:\/\/www.adobe.com\/images\/shared\/download_buttons\/get_flash_player.gif\" alt=\"Get Adobe Flash player\" \/><\/a><\/p>\n\n\t<!--[if !IE]>-->\n\t<\/object>\n\t<!--<![endif]-->\n<\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I spent working on revising my requirements documents. Specifically I worked on formally defining the magical elements and weapon types. I also started work on my new damage calculator which should take into effect physical and magical attacks. I&#8217;m planning on having basic single arrow types available for&#8230; <a class=\"continue-reading-link\" href=\"https:\/\/www.lostvectors.com\/blog\/2007\/07\/23\/2007-07-23\/\"> Continue reading <span class=\"meta-nav\">&rarr; <\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-250","post","type-post","status-publish","format-standard","hentry","category-devlog"],"_links":{"self":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts\/250","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/comments?post=250"}],"version-history":[{"count":5,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts\/250\/revisions"}],"predecessor-version":[{"id":255,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/posts\/250\/revisions\/255"}],"wp:attachment":[{"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/media?parent=250"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/categories?post=250"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lostvectors.com\/blog\/wp-json\/wp\/v2\/tags?post=250"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}