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Version Notes 0.0.1.8.3
8/17/2009
Fixes:
- Fixed issue causing damage text to popup from catapult and trebuchet projectiles hitting the edge
of the screen.
- Fixed issue causing units to move towards and stay by enemies that are already being engaged
rather than moving to enemy units that are not yet engaged.
Version ALPHA 0.0.1.8.2
8/4/2009
Fixes:
- Fixed bug that caused the background to go blank when a fire arrow or bomb arrow was fired.
- Fixed bug that caused an error message popup when pressing Shift and a Number key that
didn't have a skill mod associated with it.
Version ALPHA 0.0.1.8.1
7/21/2009
Fixes:
- Fixed Trebuchet/Catapult movement bug
Version ALPHA 0.0.1.8
7/9/2009
New Featrues:
- Pikemen now can hit units at close range causing blunt damage from the pike staff
- Archers now move between shots so now they won't all bunch together in the exact same spot
- Dragons will now glide back and forth when their health is low
- Ninjas now throw kunai knives when they escape-jump (backflip).
- Earth arrow can now cause enemies to turn into stone. Stone formations can be destroyed to
cause boulders to fly out and roll and cause damage to units.
- When bombs hit structurs or the ground it causes boulders to fly out and roll and cause
damage to units.
- Several GUI updates and improvements
- Unique Hunter skill: Spike Trap
- Unique Destructor skill: Wacky Bomb
- New Skill: Flak Bomb
- 14 New terrains
Fixes:
- Pikemen and Big Blade Skeletons now attack buildings correctly causing a single instance of
damage per swing (instead none or multiple damage instances in a single swing).
- "No" Symbol no longer stays visible when the skill is ready.
Changes:
- Changed AI to improve unit targetting. Units should be able to target structures better
instead of running back and forth right at them.
- Unit walking animation speed is now dynamic depending on their walking speed (their
steps will be quicker when moving fast than when moving slow).
- Slightly changed the way enemy unit types are loaded per level. You'll see groups of about five
or more of the same type of enemy show up sometimes instead of it always being random. I'm
still playing with how units are loaded so this may change in the future.
- Changed xp leveling to be progressive rather than linear.
Version ALPHA 0.0.1.7.2
6/26/2009
Fixes
- Fixed critical looping death animation bug specifically as seen when units attack and kill catapults or trebuchets.
Version ALPHA 0.0.1.7.1
6/19/2009
Fixes
- Fixed critical looping death animation bug
Version ALPHA 0.0.1.7
6/19/2009
New Features
- Archers now prioritize capturing buildings
- Evil Army Reinforcement indicator bar tells you relatively how many more enemy reinforcements
are left.
- Deflect dragon projectile attacks with correct elemental arrow. (If fireball, use fire arrow)
- Deflecting will convert the projectile to your team.
- Destroy dragon projectile attacks with correct elemental arrow. (If fireball, use ice arrow)
- Destroying projectile will cause it to detonate where it currently but does not convert
it to your team.
Added Content
- Dragon Units
- Elemental Ice and Fire Skeletons
Changes
- Cure arrow now heals units on contact
- Critical damage popup text is red
- Added hit point popup text is green with a "+"
Fixes
- Chain lightning bug fixed.
- Improved slice-in-half animation
- Fixed bug that prevented the hero from moving until the user clicked somewhere on the screen.
- The user should now be able to move the hero as soon as the game starts.
Version ALPHA 0.0.1.6
4/27/2009
New Features
- Archers can now occupy structures
- New random structure placement
Added Content
- 11 new snow terrains
- Stonekeep structure: Two towers that can each hold an archer and a walkway that can hold up to three archers
Changes
- Siege ammo will no longer pass through structures.
- Expanded the patrol range to cover the entire map (applies to some unit AI).
- Archer arrows no longer penetrate multiple units
- Shots fire by your hero can now damage your allies so be careful where you shoot!
Version ALPHA 0.0.1.5
Fixes
- "Out of Range" symbol no longer pops up when aiming straight up or straight down even if the spot is in range
Updates
- Towers are now destructible
- Enemy troops will now attack the structure you are in
- You can now enter a tower by pressing W when you are near the top or bottom of the tower
- You can now enter your home tower by pressing W near the top of the tower or the door of your house
- Remember: Pressing SPACEBAR will cause you to jump out of the structure you are occupying
Version ALPHA 0.0.1.4
Fixes
- Skill mods can no longer be purchases unless the hero has enough mana for that mod or mod upgrade.
Updates
- Added color coded status indicator aim icon for point click mode
- green means ready to shoot
- red means can't shoot because mana is too low and cooldown time is not finished
- blue means mana too low
- yellow cooldown time is not finished
- Changed point-click mode so that hero always aims when not moving (you no long have have to hold down Q or E. Now if you want to change from high or low shots in point
click mode, just hit Q or E once to change to either mode.
Version ALPHA 0.0.1.3
Fixes
- Fixed issue where death animation was being called more than once causing error popup.
Updates
- Hero unit can no longer move off screen.
- Users can no longer buy a skill that they do not have enough mana to use.
Version ALPHA 0.0.1.2
Initial Release.
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