The Space Game project was started as a temporary diversion from Bowmaster to give me a chance to bring some variety into my routine. I learned a lot from the exercise as I never really worked too much with a scrolling camera before. This project is still just a concept, but I do plan on making a game out of it in the future. The space game engine is what you occasionally see on the main page flying around behind in the background.
 
 

Current Status

This project is on hold until after I finish Bowmaster 2. I may release a simple interactive version before I release Bowmaster 2 but it will be more of a toy than a full featured game. I have a lot of ideas for a game that uses this style of gameplay and I'm excited about coming back to this project.

Space Game Devlog Archive

2007-05-14

With respect to the space game, I already have code developed for manually piloting the small fighter units. You can fly around with the WASD or arrow keys, shoot lasers and homing missiles. You can target enemies. I plan to have mines and flares too. Mines you can drop behind you and flares will distract enemy rockets that are fired at you. Currently the enemies only fire lasers dots.

And the last thing I worked on today before posting this was the ability to control the Medium sized ships turrets. I may post an updated version of the background demo so you can play with it. You can't control the ship and where it flies, just where it shoots. It's kind of fun just playing as the gunner, trying to take out the fast moving small ships as they whiz by. Kinda feels like being in the Millennium Falcon shooting down ties (in a more simplified 2D environment ;)

space game
fighter ship control

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