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Nehh's Suggestion Thread

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PostPosted: Fri Jul 30, 2010 8:49 pm    Post subject: Nehh's Suggestion Thread Reply with quote

Well, at the moment I noticed that most of the elemental things, they only have the one arrow in and that's the arrow of that pure element, right? So I thought I'd supply some suggestions to fill them out somewhat. Feel free not to use them. Or to use them, do that too.


Fireball Arrow: Similar to the Bomb arrow, larger explosion size, less actual damage, no push back and of course it is firey.

Rocket Arrow: Another bomb-like arrow, this one has a smaller explosion than the Bomb but goes a lot faster. This also means longer range.


Blizzard Arrow: The arrow is surrounded by a thick white trail that does constant small amounts of damage to units within it.

Snowball Arrow: Upon contact with the ground, spews out LARGE snowballs (bigger than the Bomb ones) that roll around and damage stuff.


Gale Arrow: Does small amounts of damage but heavy punting to the unit it hits.

Bird Arrow: Self-propelled arrow will head straight towards your cursor. Can be shot down by enemies.


Digger Arrow: Like the Pierce Arrow, but can go through terrain as well. The effect wears off after a short period of time, leveling the arrow increases this time.

Gravity Arrow: When it hits a flying unit, it drags it to the ground. Otherwise just like a normal arrow.


Laser Arrow: Perfectly straight line does small damage to all on it.

Flashbang Arrow: Like the Bomb, momentarily stuns all in a nearby area.


Soul Drain Arrow: Health taken away from arrow shots is added to your own health.

Demon Arrow: When it hits, summons one or more skeletons, demons etc. to attack the target. They have very little health, but a high attack and will attack anything.


Plague Arrow: Enemies hit will slowly lose health. If they die from this health loss, upon death they will give off a small cloud. All things in this cloud will catch the same affliction as the one originally struck.

Acid Rain Arrow: Arrow repeatedly spits out acid globs in flight. These drop to the ground and splat on enemies, damaging them. Increase in level increases number of globs dropped.


Healing Aura: Slowly heals friendly units within a short distance of you.

Overheal Arrow: Heals unit 50% of their current health. If this would bring them over their maximum health, the maximum health is increased to make way.


Pierce Bomb: Just admit it. It would be awesome. IT WOULD BE AWESOME.
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