I released Bowmaster Winter Storm as Beta. I can’t believe it’s been over a year since I posted the last Alpha update. I’ve added a lot of cool features since the last Alpha post. Several of the features that I mentioned in previous devlogs are now present in the game. I’m still debugging some of the features, but rest assured I plan on updating the Beta more frequently than the Alpha. Check back weekly for new updates to the game. You’ll be able to see what’s new directly in the game with the "News" feature I added. The News page will also allow you to catch up on all previous updates and replaces the "version info" html page that was used in the Alpha version.
You can still play the Alpha for now with all of your saved progress, but your saved data will not carry over to the Beta. Consider the Beta a fresh start.
Five years ago I was just about almost graduated with my undergraduate degree in Software Engineering. I was in dire need of some place to host all of my Flash content that no longer was going to be hosted for free on my school’s server. It was just after the 3rd new-style Star Wars movie came out. I remember because while waiting in line to see the movie I was discussing with a friend possible domain names. We were throwing around names with "Vector" in it and he suggested LostVectors. I loved it and I was lucky it wasn’t already registered.
Since then, what started as a portfolio and place for all my experimental Flash work has now turned into a nice little independent Flash game site. I’m still hard at work and I don’t plan on quitting any time soon. So stay tuned!
Wow it’s been a while since my last post. And yes I do remember the quiet announcement. Just to remind people, winter doesn’t really end until March 20 😉 But today is your lucky day because I’ve decided to release Winter Storm sometime this weekend. I can’t say when exactly but this is how it will be released… It’s kind of a new approach so pay attention. The game "Winter Storm" will be released as an exclusive "Alpha" site-locked to my website. This means you’ll only be able to play it on my site. The reason for it is because it’s still a work in progress. So what’s an alpha? It’s like a beta but the code is even more… fresh per se. I’ll give more details and disclaimers when I post the game which will be here. After I post it, I will continue to update it most likely on a weekly basis, adding new features and content while fixing bugs and balance issues. Now go tell all your friends about it and Stay tuned!
I’m quietly announcing "Bowmaster: Winter Storm" to you right now. It will be released this winter as a introduction episode to Bowmaster 2. There will be two modes of play: Story mode and Arcade mode. Story mode will have a set of levels with specific objectives. You’ll upgrade in a way that is similar to Bowmaster Prelude. Arcade mode will allow you to fight a never ending battle with all of the available skills already acquired and upgraded and the goal is to last as long as you can as the difficulty slightly increases.
Our Hero has added a tower to his property just in case
The purpose of this episode is to let people see first hand many of the features that Bowmaster 2 will have. Hopefully it will also enable me to improve the quality of Bowmaster 2 through user feedback from Winter Storm while renewing interest in the Bowmaster saga.
Creating a smaller full project like this has also really got me focused and motivated. Among all of the normal holiday madness, I’ve been working on a lot of fun stuff like animation, graphics, and AI code. I’m super committed to finishing Winter Storm soon so stay tuned for more news.
I’ve released a near complete version of Moon Master RahKon.
Click here to play. This version includes high locally stored high scores (for each difficulty level). It also fixes some bugs: invisible lasers, your ball keeps moving if you click off screen somewhere.
Right now this high scores are saved, but the scoring may change in the final release and the high scores will be reset. Also, I plan on having a final level with a new (never before seen) boss. Currently, in this version it can go on for ever even after you kill the basic bosses.
As I said I would, I have released a new game. However, I was up late working on the final touches, and since I may still need to balance certain things and further test the game, I decided to release the game as an open beta version. This means I have not yet posted the game into the main game links page. So if you are among the cool fans who read this devlog then you are now rewarded with an exclusive look at the almost complete version of Moon Master: RahKon. Enjoy! Feel free to give me feedback about game difficulty, bugs, features, or whatever you want. I still may be able to adjust the game to fix issues you discover.