This week introduces a cool new feature called the “Final Wave.” When the enemy army gets low on reinforcements it uses the remaining forces all at once in a final push towards your base. At this point, certain types of units have a chance of jumping into battle from off screen instead of just walking (archers, grunts, and shield grunts). The Final Wave is a balanced set of units meaning that you don’t have to worry about seeing a bunch of large dragons, spitter monsters, golems and siege weapons come out all at once. The goal of the Final Wave is to make the last part of the battle seem more exciting than before which sometimes ended up with a small trickle of enemies being released. Play Bowmaster Winter Storm
Another important feature is the introduction of on-screen unit caps by group type. In the past units were only capped by specific type. For example, the system could limit the number of big ice dragons to one on screen at a time, but it couldn’t say only one of any type of large dragon. So you would still end up having 1 ice dragon, 1 ice medium sized dragon, 1 ice small dragon, 1 fire dragon, 1 medium fire dragon.. etc… so a maximum number of up to 9 powerful dragons on screen at once (not counting pest dragons). Now the game can limit units by group type. Presently the max number of any type of big dragon (doesn’t include pest dragons) is 2. Spitters and siege weapons have been grouped together and are now limited to 3 on screen at once. Due to the decrease in number of these types of units their hp values have been increased slightly.
Increased speed of shield unit when shield is being held up from 35% normal speed to 75% normal speed.
Added Archer jumping and launching animation.
Fixed issue that caused high level grunt skins to show up on low level grunts.
Next Update: Game Balancing, Bug Fixes, and Graphical Updates